![nerf zombie hunter nerf zombie hunter](https://3.bp.blogspot.com/-ZVJI7hbkCTo/Wgpg1umgPtI/AAAAAAAAOPY/jhELCwB8qF0ucAuSEo60lQFDCHeeSgHNgCLcBGAs/s1600/nerf13N03.jpg)
In this case, a K-50M will not be strong enough to hold them back. The worst nightmare in this scenario is an aggro swarm, with the Giant Spider bulldozing a dozen zombies forward. The aggro that accompanies Boss Zombies will arrive the Giant Spider will eventually shake itself loose from obstacles. These are most likely temporary solutions: they will provide some time to recharge energy before sprinting again, but not enough to finish the GS. There are utility poles on every street corner that are too tight for the GS running through them will lure the Spider into getting stuck in a vulnerable position, allowing for some easy shooting (until other zombies catch up). Run through the streets looking for obstacles, such as cars so close together that humans can squeeze through but not the GS.
![nerf zombie hunter nerf zombie hunter](https://i.ytimg.com/vi/A_EU5PHfGJM/maxresdefault.jpg)
Ideally, the goal is to stay alive long enough to trap the Giant Spider. If I had to choose between a K-50M submachine gun with slightly better DPS and a XM8 assault rifle with much larger ammo capacity, I would pick the latter, unless my Reloading stat were maxed. Reloading is also an issue, because those pauses give the GS an opportunity to strike. Other weapons will kill the creature faster, but the K-50M has enough knockback and DPS to do the job, for students who know what they are doing. The lowest level weapon that can execute this strategy comfortably ("comfortably" being a relative term) is the K-50M submachine gun. This makes Shotguns attractive, even though they deliver less damage per second. For example, a Hammerhead assault rifle will kill a GS faster than an AA-12 shotgun will, but it will be necessary to do a better job of dodging because the Hammerhead does not fend off the super-sized arachnid very well. Students need enough DPS to kill the Giant Spider as quickly as possible, but more important is knockback to provide safety. Generally, these weapons are better for crowds than individuals, because they spray bullets in a somewhat inaccurate pattern however, the GS runs so fast that it will always be two inches from the barrel, insuring that most bullets hit the target. A good Sub-Machine Gun, Assault Rifle, Shotgun, or Heavy Machine Gun will do the job. This method is not exactly fail-safe, but it is safer. If a student want to prove that he/she can kill a GS with Melee or Chainsaw, a dose of speed boost will provide the necessary advantage. Battle Axe/Katana or higher melee weapon.What is the answer, then? There are a few possibilities:
![nerf zombie hunter nerf zombie hunter](https://i.ytimg.com/vi/FGPov9bxuwA/maxresdefault.jpg)
It is possible do this without sustaining damage, but Endurance becomes an issue: energy will probably run out, allowing the GS to land a blow. Giant Spiders perform poorly at making sharp turns, so students can try sprinting in a tight circle around one while grinding it with a chainsaw. Odds are an inexperienced student will slip up and get wounded before killing off the Giant Spider with a single-fire weapon. Theoretically, students could move at regular speed, then sprint and dodge as the GS pauses to strike, but this requires perfect timing and sustained concentration. Try to whack them with melee they will sting. The problem is speed: giant spiders stay right up close. Heavy firepower is important against these creatures. Giant Spiders are more impervious to the Scientific Minimalist approach.